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Starting a project

2 min, 18 sec read
16:30 PM | 12 June 2014
by Jim Compton-hall
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The creative industries is a project orientated business. At any one time, you might be working across dozens of projects. This means employers will look for people who have project experience.

What can your projects be?

A project can be anything from a quirky Tumblr feed to an in-depth Android and iOS fantasy game. A weird YouTube series to a piece of furniture. A book, a bunch of illustrations or a piece of music. The list goes on but you get the idea.

It can be something you create on your own or something you put together a team for. It can overcome a big, everyday problem or it could have almost no purpose at all.

Why work on projects?

Projects can lead to great things. Fame, fortune, employers fighting over you. They might even be the start of a new business of your own or a new collaborative relationship.

Working on projects will help you practice and improve your skills, learn new and important things that will be relevant to your career. This demonstrates to employers that you are passionate and dedicated. In other words, you'll be a lot more likely to get a job with some projects under your belt.

All it takes is a seed of an idea and the commitment to see it through to the end – start small and dream big.

Starting your project

First you need an idea. We can’t help you there, but there’s an infinite number ideas out there waiting to be made. Ideas can come from many things, like trying to solve a problem or just wanting to make your friends laugh.

Got your sights on bigger things?

Research will be key. You’ll want whatever you create to be grounded on good foundations. For example, if you're making a new mobile app, you’ll want to adhere to design guidelines for iOS and Android.

The you need a plan. What equipment, materials, locations, food do you need? Money tends to be the deciding factor here. Be realistic and try to make something for little or no money to begin with. You can always create a prototype or the the first half of your project to increase attention and generate money. If you do need some cash, there’s no shortage of funding sites to help you acquire a little money to get a project going. Try Kickstarter, Indiegogo and Spacehive.

And unless it’s a solo project, you’ll need a crack unit to get your project completed. There are social networks and forums to help you spread the word and co-ordinate a team. For example, if you were looking to get a music video off the ground you could use Shooting People or Talent Circle to meet your film crew.

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